POV-Ray : Newsgroups : povray.unofficial.patches : POV-Man sky_sphere problem : Re: POV-Man sky_sphere problem Server Time
1 Sep 2024 20:12:34 EDT (-0400)
  Re: POV-Man sky_sphere problem  
From: Warp
Date: 5 Dec 2000 05:58:51
Message: <3a2cca6b@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: I would think so...but you still don't have intersection point, 

  AFAIK the sky_sphere works like if it was a sphere of radius 1 with its
center in the source of the ray.
  A "fake" intersection point could be created from this information.

  Of course if this information is used to create a normal vector and thus
shading, the result will not be the expected.
  But why limit it anyways?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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